object FormNewtonWalkCarry: TFormNewtonWalkCarry
  Left = 0
  Top = 0
  BorderStyle = bsNone
  Caption = 'FormNewtonWalkCarry'
  ClientHeight = 323
  ClientWidth = 464
  Color = clBtnFace
  Font.Charset = DEFAULT_CHARSET
  Font.Color = clWindowText
  Font.Height = -11
  Font.Name = 'Tahoma'
  Font.Style = []
  WindowState = wsMaximized
  OnCreate = FormCreate
  TextHeight = 13
  object GLSceneViewer1: TGLSceneViewer
    Left = 0
    Top = 0
    Width = 249
    Height = 201
    Camera = Player_Cam
    VSync = vsmSync
    FieldOfView = 90.285766601562500000
    PenAsTouch = False
    OnMouseMove = GLSceneViewer1MouseMove
    TabOrder = 0
  end
  object Memo1: TMemo
    Left = 8
    Top = 207
    Width = 441
    Height = 98
    Lines.Strings = (
      
        '[Model]=PX_0PY_-5PZ_0RX_0RY_0RZ_0DX_0DY_1DZ_0[Name]=ngdmap1.3ds[' +
        'Dynamic]=0:DM=Roads001.jpgNM=Roads001_NRM.jpgLM=Roads001_DISP.jp' +
        'g;'
      
        '[Model]=PX_10PY_0PZ_0RX_0RY_0RZ_0DX_0DY_1DZ_0[Name]=ngdchair.3ds' +
        '[Dynamic]=1:DM=Roads005.jpgNM=Roads005_NRM.jpgLM=Roads005_DISP.j' +
        'pg;'
      '[Player]=PX_0PY_0PZ_0')
    ScrollBars = ssBoth
    TabOrder = 1
    Visible = False
  end
  object GLScene1: TGLScene
    Left = 40
    Top = 8
    object GLLightSource1: TGLLightSource
      ConstAttenuation = 1.100000023841858000
      Diffuse.Color = {F1F0703FF1F0703F0000803F0000803F}
      Position.Coordinates = {0000000000002042000000000000803F}
      SpotCutOff = 180.000000000000000000
      SpotDirection.Coordinates = {000000000000803F0000000000000000}
    end
    object Game_Menu: TGLDummyCube
      CubeSize = 1.000000000000000000
    end
    object Player_Capsule: TGLCapsule
      Material.PolygonMode = pmPoints
      Direction.Coordinates = {000000000000803F0000000000000000}
      Up.Coordinates = {00000000000000000000803F00000000}
      Visible = False
      Pickable = False
      Height = 3.000000000000000000
      Slices = 4
      Stacks = 4
      Radius = 0.500000000000000000
      BehavioursData = {
        0458434F4C02010201060C54474C4E47445374617469630200060A4E47442053
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        00}
    end
    object Player_Cube: TGLDummyCube
      CubeSize = 1.000000000000000000
      BehavioursData = {
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        44796E616D69630200020112000000000800090500000000000AD7A3F83F1200
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        0000000000000000020008020008020009000000000000000000000000000080
        3F020008}
      object GLCube3: TGLCube
        Direction.Coordinates = {000000000000803F0000000000000000}
        Position.Coordinates = {00000000CDCCCCBF000000000000803F}
        Up.Coordinates = {0000000000000000000080BF00000000}
        BehavioursData = {
          0458434F4C02010201060C54474C4E47445374617469630200060A4E47442053
          74617469630200020112000000000800090500000000000AD7A3F83F12000000
          00}
        CubeSize = {0000003F0000003F0000803F}
      end
      object Cam_Cube: TGLDummyCube
        Direction.Coordinates = {00000000000080BF0000000000000000}
        Position.Coordinates = {000000006666E63F000000000000803F}
        Up.Coordinates = {0000000000000000000080BF00000000}
        CubeSize = 1.000000000000000000
        object Player_Cam: TGLCamera
          DepthOfView = 1000.000000000000000000
          FocalLength = 100.000000000000000000
          NearPlaneBias = 0.009999999776482582
          CameraStyle = csInfinitePerspective
          Direction.Coordinates = {000000000000803F0000000000000000}
          Up.Coordinates = {0000000000000000000080BF00000000}
        end
      end
    end
    object Scene_Objects: TGLDummyCube
      CubeSize = 1.000000000000000000
      object GLCube2: TGLCube
        Tag = 1
        Direction.Coordinates = {000000000000803F0000000000000000}
        Position.Coordinates = {0000000000000000000020410000803F}
        Up.Coordinates = {0000000000000000000080BF00000000}
        BehavioursData = {
          0458434F4C02010201060C54474C4E47445374617469630200060A4E47442053
          74617469630200020112000000000800090500000000000AD7A3F83F12000000
          00}
      end
      object GLSphere1: TGLSphere
        Tag = 1
        Radius = 0.500000000000000000
        Slices = 32
        Stacks = 32
        BehavioursData = {
          0458434F4C02010201060C54474C4E47445374617469630200060A4E47442053
          74617469630200020112000000000800090500000000000AD7A3F83F12000000
          00}
      end
    end
    object GLHUDSprite1: TGLHUDSprite
      Material.BlendingMode = bmTransparency
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      Material.Texture.ImageAlpha = tiaTopLeftPointColorTransparent
      Material.Texture.TextureMode = tmReplace
      Material.Texture.Disabled = False
      Pickable = False
      Width = 48.000000000000000000
      Height = 48.000000000000000000
      Rotation = 0.000000000000000000
    end
    object GLHUDText1: TGLHUDText
      Position.Coordinates = {0000484200004842000000000000803F}
      Pickable = False
      BitmapFont = GLWindowsBitmapFont1
      Rotation = 0.000000000000000000
      ModulateColor.Color = {0000803F00000000000000000000803F}
    end
    object GLLines1: TGLLines
      Pickable = False
      Nodes = <>
      NodesAspect = lnaInvisible
      SplineMode = lsmSegments
      Options = [loUseNodeColorForLines]
    end
  end
  object GLNGDManager1: TGLNGDManager
    VisibleAtRunTime = True
    Gravity.Coordinates = {00000000CDCC1CC10000000000000000}
    WorldSizeMin.Coordinates = {00401CC600401CC600401CC600000000}
    WorldSizeMax.Coordinates = {00401C4600401C4600401C4600000000}
    NewtonSurfaceItem = <>
    NewtonSurfacePair = <>
    DebugOption.NGDManagerDebugs = [mdShowAABB, mdShowContact, mdShowJoint]
    Line = GLLines1
    NewtonJoint = <
      item
        JointType = nj_UpVector
        ParentObject = Player_Capsule
        ChildObject = Player_Capsule
      end
      item
        KinematicControllerOptions.PickModeLinear = True
        KinematicControllerOptions.LinearFriction = 350.000000000000000000
        KinematicControllerOptions.AngularFriction = 3000.000000000000000000
        JointType = nj_KinematicController
      end>
    Left = 152
    Top = 80
  end
  object GLCadencer1: TGLCadencer
    Scene = GLScene1
    FixedDeltaTime = 0.010000000000000000
    OnProgress = GLCadencer1Progress
    Left = 40
    Top = 80
  end
  object GLMaterialLibrary1: TGLMaterialLibrary
    Left = 152
    Top = 8
  end
  object OpenDialog1: TOpenDialog
    Left = 320
    Top = 152
  end
  object GLWindowsBitmapFont1: TGLWindowsBitmapFont
    Font.Charset = DEFAULT_CHARSET
    Font.Color = clWhite
    Font.Height = -11
    Font.Name = 'Tahoma'
    Font.Style = []
    Ranges = <
      item
        StartASCII = ' '
        StopASCII = #128
        StartGlyphIdx = 0
      end
      item
        StartASCII = #192
        StopASCII = #255
        StartGlyphIdx = 97
      end>
    Left = 40
    Top = 144
  end
  object GLNavigator1: TGLNavigator
    MovingObject = Player_Cube
    AutoUpdateObject = True
    Left = 288
    Top = 8
  end
  object GLUserInterface1: TGLUserInterface
    MouseSpeed = 40.000000000000000000
    GLNavigator = GLNavigator1
    GLVertNavigator = GLNavigator2
    Left = 152
    Top = 144
  end
  object GLNavigator2: TGLNavigator
    VirtualUp.Coordinates = {000000000000803F0000000000000000}
    MovingObject = Cam_Cube
    AutoUpdateObject = True
    MaxAngle = 90.000000000000000000
    MinAngle = -90.000000000000000000
    AngleLock = True
    Left = 384
    Top = 8
  end
  object TIPickTimer: TTimer
    Enabled = False
    Interval = 50
    OnTimer = TIPickTimerTimer
    Left = 256
    Top = 104
  end
  object Jump_Timer: TTimer
    Enabled = False
    Interval = 1500
    OnTimer = Jump_TimerTimer
    Left = 320
    Top = 104
  end
  object Timer_OnVelocity: TTimer
    Enabled = False
    Interval = 50
    OnTimer = Timer_OnVelocityTimer
    Left = 384
    Top = 104
  end
  object On_Drop: TTimer
    Enabled = False
    Interval = 200
    OnTimer = On_DropTimer
    Left = 256
    Top = 152
  end
end
